Holy crap I’ve been a bad blogger. Over a week without a post? And my posts have been getting more and more irregular? That’s a problem. In fact, coming up shortly I’m going to be re-examining this whole blogging thing. I like having this personal web space, but if I can’t keep it nice and updated, what’s the point?
And more than anything, I need to find some new things to talk about. I’m starting to bore myself talking over and over again about the novel countdown. Yes, it’s stressful, but that somehow doesn’t make it automatically riveting.
Fortunately, in regard to Fugitives from Earth, the stress is about to end (or at least, mutate). It turned out that the only person with the time to do the copyediting, who was willing to do it for free, was me. My wife put in a valiant effort, but she’s even busier than I am, and I still don’t have hundreds of free dollars to spend on the novel, especially since I still have to get it printed.
So that copyediting is a little over half done, and I have every confidence that the novel will be finished (at least in terms of the story) by this weekend. That’ll leave me a few days to do the formatting, and plenty of time to get my review copy before ordering actual printed books for OryCon!
It’s kind of unreal that it’s so close; I’m looking forward to going back to being an actual writer. I feel like I’ve been doing less and less work per day as this novel’s drawn itself out and out. I definitely don’t want to have a major deadline like this if I can ever help it; doing some other creative work would’ve helped to lessen the pain a bit, and kept me from losing my good habits.
Anyway, the next time you hear from me, by this weekend, I should have the novel well in hand. Then I can start the non-writerly parts of self publishing. Yay!
Flush with the triumph of my two-week sprint, I took the first half of this one off, writing-wise (except for some miscellaneous tasks). My reward for pushing through was to allow myself to purchase a computer game I’ve been waiting for forever: Deus Ex: Human Revolution.
This is the worthy heir to the original Deus Ex that I’ve been waiting for (Deus Ex Invisible War certainly wasn’t it). In the last decade, the way shooters have developed means that game publishers are seeking after the Halo/Call of Duty-style hits with simple, linear campaigns and highly-developed multiplayer rather than a deep non-linear single-player experience. Fortunately, Human Revolution harkens back to the original, and comes as close as anything to meeting its high standards.
Let’s talk writing for a moment. I’m almost done with my read-through of Part I, and my goal is to have Part II and Part III done by the end of next weekend. Shouldn’t be too hard, since I’m just shotgunning my way through, trying to stay ahead of my wife’s red pen. I am correcting egregious stylistic errors, but a lot of the language is kind of committed now. Which is probably fine; I could correct it forever if I let myself.
It’s going to be pretty intense, though. I have about three weeks to get the final version done with the final cover so I can start layout on CreateSpace. I think I can make it–I made my last deadline, after all–but this weekend is going to be the only real break that I get until everything is submitted. So this is what being a real writer feels like!
I am allowing myself a few minutes here and there to write things unrelated to Fugitives from Earth. I’ve been forced to ignore the semi-weekly challenges run by NIWA, but this time I’m letting myself write a short short story for it. I’ve also got my final edits for our inaugural anthology to submit before the middle of next week.
Ah, the writer’s life. Now that the fun part is over with regard to FfE, I’m very much looking forward to putting it to bed and getting started on the next thing. Hopefully, that one won’t be quite so intense.
That panting sound you hear is me getting close to the end of the finish line. After weeks of increasingly hard work, I’m getting oh-so-close to finally putting Fugitives from Earth to bed. As of this morning, I have approximately 6,000 words left in the phase 2 revision; that’s only five scenes or so (a couple of them are pretty short). Once those are out of the way, we have a week-long final read-through, during which I start handing pages over to the copy-editor.
Speaking of which, I have to thank my lovely wife for volunteering to do the copyediting. She doesn’t have the technical qualifications that a lot of professional copyeditors do, and more unfortunately, she’s already read the book. However, she possess an enviable attention to detail, forthright determination, and the ability to break bad news to me gently. She’s doing me a tremendous service, and for that I am profoundly grateful.
I’m also quite grateful to be finishing Fugitives from Earth. I’m reasonably happy with the way that the story’s ending up, and I won’t be embarrassed to sell it, but still. My skills have advanced so much over the course of writing this book that I’m measurably a better writer now than I was. That’s great. But it also means that I’m finishing a novel that was, in large part, written by someone who is not as good a writer as I am now. The only way to fix that would be a complete re-write, and at this point, that’s not worth it.
That’s what the next novel is for. I’ve been thinking about it off and on for several months now, and I’m raring to go. Look foward to some information about that in an upcoming post. First, though, I’ve got a ton of short story ideas that I want to get off my chest. I also want to have a plan for mixing up shorts with my novels so that I don’t get as close to burn-out as I am now.
That’s all for the future, though. Right now, there’s only this weekend, and those last few thousand words. See you on Monday.